The Move Experience – Day 1

Today I woke up at around 6:45 AM to pick up the brand spankin’ new Playstation Move. After surveying many deals, my girlfriend and I decided we would purchase the standard Move Wand with a Move Navigation controller, as I owned an Eye camera previously and a second one is not needed. K-Mart was touted as having the best deal, as you received either a $10 or $25 “gaming coupon” depending on which bundle you bought. No other retailer had such a deal, so it made sense to buy it from there.

While I can say the deal is nice, the buying experience itself was subpar at best. We decided to leave at approximately 7:40 AM as the store opens at 8 AM, just to make sure we were among the first to buy Move. To my surprise, no one else showed for the launch at K-Mart, and I wasn’t quite sure why. Hasn’t this been pimped to hell everywhere? I don’t watch much television, but I assumed Sony would be all over some sort of crazy marketing campaign in order to push Move as much as possible, especially considering its possible early lead over Microsoft’s Kinect. Perhaps they are waiting until the holiday season to capitalize. Either way, it was exciting to not have to fight lines, but also disappointing that seemingly, no one else seemed to care.

As we saw a man open the doors at around 7:59, we made our way into the store, and headed to the electronics section where we were met by a woman who looked tired, worn out, and generally uninterested in selling us anything with an electronic chip in it. We politely asked “Do you have PlayStation Move?” to which she replied “I dunno, let me go get somebody who works in electronics.” Apparently people that hang out in electronics with K-Mart name-tags don’t actually work in electronics. Interesting concept, but anyhow, another woman of undeterminable age showed up a few moments later, picked a box up from off the floor and said “Is this it?” Certainly, it was the $99 Move bundle that includes the camera, which again, we didn’t need. We told her we were just looking for the controllers themselves, and not the bundles. She escaped and returned a few moments later with our requested items, in which we purchased a Wand and Navigation controller. There was some confusion over the “gaming coupon” situation that worked itself out as we all found out that the coupon prints with the receipt. No big deal. I should also mention that at this point, I had consumed absolutely no caffeine and was drained from waking up way too early. As I’ve come to find out, kids have a bed-time, and adults have an opposite wake-up time and mine was certainly premature. The saleswoman also pointed out that they had the charging stations, but we passed on them for now because we thought we may find some sort of better deal.

After grabbing some sweet delicious caffeine and other fast food breakfast items, we headed home, as the other stores that we needed to visit were currently closed, which I attribute to it not being adult wake-up time for the employees yet. After coming home, I immediately popped in the Gold Edition of Resident Evil 5 for the PS3 that received a patch making it Move compatible. For those who do not know, I played a version of Resident Evil 5 that was compatible with Move back in June at E3 so I already had pre-planned what this was going to play like.

Resident Evil 5 Gold Edition with Move support, after getting accustomed to the new setup, actually works quite well compared to other versions. If I was to relate it to any one version, I’d say it plays closest to the PC version simply because of the more precise aiming making it easier to score headshots. The learning curve for Move is both a natural transition yet difficult to grasp at the same token. For every point I fumbled with the controls to shoot, I found myself scoring an extra headshot I wouldn’t have otherwise. I’m certain these very small issues that I encountered can only be attributed to the learning curve associated with an entirely new control scheme. For the curious: The wand works as your gun, with the T button (Trigger button) shoots, the Move button does several things, and you can shake the Wand to break loose from an attacking Majini or knife instantly out of a tough situation. Having the added knife functionality does help out when backed into a tight corner. The Navigation controller simply works as the left thumbstick works in the other versions, with no extra functionality added. Still, I’m imagining it is much more comfortable to use than the alternative Move controls, which involve you holding a DualShock with your left hand while holding the Wand with your right. Try to think of a situation where that’s preferable, and I’ll show you a controller that looks like a space dildo. What? Really? Damn.

While RE5 was certainly the Move game for me, I couldn’t say the same for my girlfriend who was much more interested in EyePet. After playing RE5 for a good while, we headed out to Best Buy to try and score EyePet and use the $20 gift card I received for buying Halo Reach earlier in the week. However, much to my surprise, the only mention of Move even existing in the store was an empty section of shelves with a small Move label on them. Customer Service was no help in finding EyePet, so we left the store a bit puzzled that such a big electronics retailer could be so incompetent when it came to selling us… electronics.

We were not to be put down however as the mall was only a parking lot away and housed GameStop inside of it. We had some credit left over from some trade-ins yesterday, so it made sense to try there next. Inside, I was once again surprised of the distinct lack of interest in Move. The salesmen did find us EyePet however, and did have product readily available if we needed it (believe me, he only asked us about three times). With EyePet in hand, we headed home to check out this phenomenon known as EyePet.

EyePet, or as I like to call it, “Tamagotchi for 2010” is a virtual pet simulator that has you taking care of a little, tiny virtual creature that actually lives in your house. Don’t get too excited because this is not some holographic pet as he only really “lives” in your TV screen. As the game was originally designed for use only with the Eye camera, and not necessarily Move, you’d think the camera aspects of the game would work a little better. First and foremost, you must have a clear floor and plenty of space for the Pet to live and play in. This can certainly cause problems for people that actually live in their homes, with this wonderful invention known as furniture. Anyhow, past the initial setup, there are other problems to be had as well.

The game has different ways of providing interaction with your EyePet, with one of the most interesting being the ability to draw a picture on real paper, with a real pen. The problem stems from the fact that you must hold the picture up so your pet can see it, and allow the camera to scan it in. However, this generally works about as good as an ice cube in a heatwave. After finally getting the fucker to scan, you’ll likely be turning off the game in rage.

Interestingly enough, EyePet has some other aspects that do function and actually make me believe in the whole idea of the Move Wand being a sort of “Every-tool”. In EyePet, the wand is a cup, a baseball glove, shower head, hair dryer and more. Sony has been keen on selling the idea that Move is designed to be a 1:1 experience and while EyePet doesn’t necessarily prove that, it does make me a believer in the future of the technology.

Having written this post for the second time now, it must be pretty clear that I was dying to share my impressions with Move. I’ll be providing more impressions in the future, so stay tuned for more.

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Talor Berthelson

Talor Berthelson is an established games writer who uses TheWesker.com to share other interests with the internet.

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